But now that you’ve come of age, your mother decides to throw you out into the war-ravaged realm all by yourself. the bucket should be made more like the pot.In Queen’s Wish: The Conqueror, you will be the child of a reigning Queen who has, up to that point, had a luxurious upbringing. again, with great art direction someone can salvage it, for example darker gradation in the bottom of the building wall tile. should have settled with green tile textures. i don't know why jeff put that grasses in. the most awkard objects are the buildings, the water bucket and the grass. the flower pot in front of the house also look decent. the fence don't look that bad, they mix well with the ground. if you look closer, it seems like some of the objects works. Imo, if you want to make a tile based/ top down background, you choose for less detail/less realistic/cartoony textures like voidspire (plus the black outline on objects, etc they fit each other so it doesn't looks like someone put a sticker of chair on paper). like i said, in isometric, it can look decent, but not top down because of the style. The second one, they opted for a more realistic avernum / avadon graphics style for top down, tile based background. it's just not flat terrain, you know there is a highest cliff, the middle cliff, and the ravine where the characters walk. plus in the second CT screen, the scene have alot of depth. The biggest difference between jeff's game is EVERYTHING made of tiles, including the buildings that just don't translate well into terrain with tiles, then pasted a building sprite above it like chrono trigger's carnaval scene.
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